---storyboards help you plan ahead. ---you can visualize your shots with a storyboard. ---storyboards are useful for testing how your shots work together. ---you don't need to be great at drawing to create an effective storyboard ---you can use simple figures to convey your idea if you want. ---storyboards should help you think about how you are going to frame the subjects/characters in your animation.
SHOTS AND SCENES
---illustrate the point of view that the audience will be looking at through the entire animation. ---anytime you are looking at something from a new point of view, create a new scene. ---good shot selection is important to think about. plan your shot selection carefully in order to make your animation interesting and exciting.
FIELD OF VISION-the entire area that a person or animal is able to see when their eyes are fixed in one position. ACTION AND CUT-the start and finish of a scene or shot.
CAMERA ANGLES -placement of the camera relative to the subject. -think of yourself holding the camera. -where are you in comparison to the subject? are you close or far? are you looking down on the subject, straight on or looking up at it? LONG SHOT -includes the entire body of the subject(S) or character(s) MEDIUM SHOT -subject is shown from above the knees or above the waist and up. -be careful where you cut this shot off in the frame since it may look awkward if you cut off the knees or part of the arm. -cutting just above or below the joint usually looks more natural. CLOSEUP -we most often see emotional content in the scene during a closeup. -we see the character's/subjects countenance here and it can be used to depict their state of mind. -usually framed from the chest up. -they can also be framed from forehead to chin. -or can involve only the subject's eyes (Extreme Closeup) EXTREME CLOSEUP -sometimes used to add drama. -very tight focus -used sparingly usually -adds oomph to the scene. MASTER SHOT -A long take of an entire scene. POV -point of view lets the audience see what is going on through the eyes of the character in the animation. -you can portray this by showing what the character is looking at and then cut to what they are looking at using and angle that is the same as if the lens was shooting from the characters eyes. - usually used sparingly.PAN-TILT -sideways or up/down rotation of the cmera on a tripod of pivotal point. -a way to put the camera on another subject without cutting to a new shot. -can be used to follow character around while they are moving in the frame. -this can be depicted in a storyboard by drawing a couple of frames to show where the camera starts and a couple to show where it ends. then add arrows to describe the direction and movement of the camera. TRACK -a tracking shot follows the subject with the camera. -it can involve moving the camera with tracks or on a dolly. or it can be done handheld. ZOOM movement of the camera lens zoom in -adjusting the lens to frame in closer on the subject. zoom out-adjusting the lens to take in more of the scene. REVEAL -a character moves in and out of the frame during a show but the camera doesn't move.
180 degree rule -not crossing the line of action. -imagine scene being looked at from above with a straight line drawn through the center of the subjects. -keep your camera on the same side of this line throughout the scene. -helps the viewers stay oriented.